I thought this was really well done, the artwork is great as always and the character development was wonderful. I really loved how the main character said Tick-Tock to Asa when he was encouraging her to fix the projector. However I thought there was a little too much fortune cookie nonsense at the end though, the way an apology, forgiveness, and some self sacrifice for friends pretty much fixed everything. Although the teacher committing suicide brought some darkness into the ending that I think this story could of used a bit more of. Aside from that though I thought there were some really good character changes, with Ryan and of course the huge turn around with Julius willing to do anything to help out a friend. Especially when he seemed bitter only worrying about himself before; and being able to use the ceaser cipher in the earlier chapter to figure out that clear moon was somehow linked to Julius' parents. It would be awesome if you did a separate story surrounding Juilius' parents in the past or future performing research for clear moon. You could have a detail where Julius' parents were cremated so nobody ever saw their bodies for the funeral because they never really died, I'm guessing your done with this story but maybe someday you could touch back on this. I really don't get why a lot of the reviews are saying this isn't really a game, a visual novel is absolutely a game, and this one has better story telling and art than 99% of the games on here.
It's a fun game but it needs a hard mode. Only the 3rd boss really poses a threat and most areas you can avoid anything dangerous by going under and shooting some spore blocks. The wasp needs to summon way more blocks to be a threat at all. You could make the first boss shoot out some projectiles, same with the red orbs. Lastly the hard mode should only give you one health no more. With these changes this short game that's mostly a walk in the park could actually be challenging and rewarding. That's all the criticism I have though, the story is pretty good, the development of power ups and exploring that needs to be done is nostalgic to runs of super metroid I used to dump hours into, and I love the art. I hope to see more from you but don't ever think you're going too hard on the player the bigger the risk the more rewarding it feels to finally reach that next save point.
Really good game great animations but I can't figure out how to win a match. I knocked the girl out 15 times and did every sex position i could do out of a grab at least I think i did, but even when my health bar ran out and I was down or hers ran out and she was down the game just kept restarting, is this still in beta and the first fight is all there is or is there something I'm missing
Absolute gold man I can't wait to see where the story goes from here. The journey through the woods, the run down drunkards home. The scene at the burning and the gore that entailed after I decided to cut those red coated bastards heads off was all wonderful and creepy in it's own unique way. You have great world building skills, I was too scared to search the house on my first playthrough just imagining those distant shrill ecoing laughter off children surrounded by scarcrows made out of children. I decided the path into the woods with the tons of glowing eyes was a better option. When really the house was way safer lol. About the images not being there I see you responded to a comment below that you didn't think you could draw everything, I don't think you need to try to stretch yourself that far. Just draw the big things, like the witch rising from fog, some glowing eyes in the forest, maybe a far away view of the farm with low detail scarecrows. You don't have to draw everything but some images here and there would of been a nice touch. Thanks for being the best virtual DM around. Thanks\
Also I don't have much dice based RPG experience, but, I've been watching a lot of D&D on twitch. That along with, studying some guides on how to make a character sheet and going through the tutorial on roll20 which i took a lot of notes from for the chat commands. I think I pretty much have it all down so if I could join a game with you on roll20 someday I'd really appreciate the chance. I can play whatever class you want. I was thinking paladin because I usually play a support/tank in most of the games I play. If I don't make plans I'm usually free every late afternoon to night. My roll 20 account name is xibri1208
*virtual high five*
Thank you for this review. I like the suggestion to add art to the major scenes, I wasn't sure if it would be weird to have art in some places and not in other's but it seemed to work in frostfall and having more art has been one of the most requested things so I think I'll do that for the next one!
I will absolutely DM for you on roll20. I'll shoot you a PM :) thanks again for playing and reviewing!
cool take on a nostalgic part of my child hood
I always thought sex games that teach you something would be a big hit. Like learning spanish watching models strip. Basic math is essential might as well get off while you're learning
half the map is cut off
That level 20 took me a while, not even really sure how i beat some parts, great story, The ending especially had real emotion and has me interested in the sequel keep up the good work
Glad you enjoyed the story so much chill1208!
If you'd like to be updated on what we're making next, feel free to like us on Facebook!
Dance Ninja Revolution Wooohoo fun game, good naration, inovative take on a simple system
it's alright at first. It's fun but the game is just too simple. More variety in the spinners would make this game great. Have the strongest one slide up and down in a column making timing important and a bit of chance that the zombie could get past it. You could have one that makes a zombie spin on top of it for a few seconds stopping them for a moment, I'd still have the purple be the same just low damage goes away right away; and one that spits out pellets from it's points every so many seconds would be cool. There's tons of stuff you could do, and more variety in the zombies would be nice. Make some weak fast ones, some heavy slow ones, have some with a shield that lets them bash through 2-3 spinners without damage. It's a good start but just having slightly different damage amount spinners, and the only variation in zombies being their health isn't fun for long. Also programming only the required amount of zombies needed to kill to win come out for each mission would be nice. It just doesn't feel like you accomplished anything when it says you won and there's still zombies on the screen. I'm not trying to give you a hard time like I said it's a decent game as it is; but you have a lot of room for improvement. I hope you take my criticism as constructive and not offensive
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.